Into the Pit: What does the system want to do?


 A big thing I've been focused on when making the system is "What does the system want to do?" How the system is set up, what I spend my time on writing about, all of this should be going towards a goal. So what's my goal with Brutalis? 

I don't want this to feel bogged down with rules and minutia. The more time I'm spending qualifying something is probably time I should spend elsewhere. Whatever I put in needs to be clean and "fun". 

This system should have Cartoon Combat. Instead of death, the characters clock out at 0 health. I don't want this to be about the brutality of war, I want this to be "Blade suplexes a guy". Its interesting, and makes the scene feel cool.

I want there to be more than Combat options. I'm working on Perks (special abilities players can get), and the knee jerk reaction is to do combat stuff. But that primes players to combat solutions. I want creativity to be a thing in the forefront too.

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